torsdag den 3. december 2020

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The Boom War

Far Away Land is a world torn apart by an ancient war. This war was known asthe Boom War and it was caused byinvaders from the stars called the boom. In an attempt to bridge Second Space to
extend their empire, the boom inadvertently created a catastrophic feedback loop that wrecked Second
Space and tore open fissures across Far Away Land. These fissures allowed creatures from various worlds and timelines to enter into Far Away Land. Subsequently, the world of Far Away Land suffered chaos and war for centuries. 
Eventually, these wars died down and some semblance of order arose, mostly due to the alliances formed to push back the evil that had seeped into the world. However, the world of Far Away Land was left fractured and remains so even in the present.

Boom Fissures

When the boom’s cosmic apparati failed and brought the catastrophic tearing of Second Space, fissures to various worlds, dimensions, and times were torn open. These fissures gradually “healed” with time and their openings were sealed shut. However, not all of the fissures were sealed and many remain open in Far Away Land. The fissures that remain open on Far Away Land lead to various spheres of existence, other planets, other times and even other dimensions.

FAL Technology

Far Away Land is a mix of medievallevel technology mixed with magic. However, it is also home to sapient constructs like the ten times ten men, clockworks, and the soracan. While things like lazers and bombs do exist, they are rare and most folks in the world have never heard of or seen such science.
The weapons of war are sheer numbers, soldiers and warriors armed with blades and shields and bows and armor. 

Magic

While sorcery does exist and is known to be real, it is rare that the average peasant would ever see magic firsthand. One doesn’t simply walk into a store to purchase magic items. Nor do wizards and necromancers journey from town to town showing off their amazing abilities. For most, magic is steeped in fear and lore. While those who practice magic are not always evil, the myths and stories that
follow magic often leave the average farmer or townsfolk afraid of the arcane arts.

Kingdoms of FAL

Most of the world is either rugged wilderness or tiny feudal kingdoms. There are pockets of peace and prosperity and pockets of chaos and strife. There are also larger kingdoms composed of various races who have made pacts to live in peace in case the agents of destruction should rise up like they have
done so many times in the past. Many of the more antagonistic beings such as demons, undead, and monsters, have taken up residence in far-flung corners of the world and subterranean chambers long forgotten by the more peaceful races.

The World of Far Away Land

There are nine major landmasses on Far Away Land. Two continents (Radroz and Karkoz) sit alone in a vast ocean far away from the other parts of the world. While the effects of the Boom War on Radroz
and Karkoz were minimal, other places in the world suffered much worse fates. Since the Boom War, many of these other continents remain unexplored and unmapped.

People

The peoples of Far Away Land are unique and diverse. There are hundreds, if not thousands of sapient races that call Far Away Land home. While many of these people are native to the world, many are newcomers brought by the Boom War

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